Research on video game violence has focused on the impact of aggression, but has so far neglected the processes and mechanisms underlying the enjoyment of video game violence...
Keywords: Entertainment, violence, video games, moral management, enjoyment, theory, qualitative research
09/2006 | Communications, Walter de GruyterThe ‘state of literature’ in a visual culture is analyzed against the background of a theoretical semiotic framework based upon the distinction between three types of signs: one-place
Keywords: semiosis, culture, art, literature, Entertainment, mimesis
06/2007 | Semiotica, Walter de Gruyter