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Thomas Röfer

From Perception to Action in the Sony Four-Legged Robot League

This article describes the architecture and the methods developed by the GermanTeam, the RoboCup world champion 2004 in the Sony Four-Legged Robot League. The architecture supports developing software in a joint effort of many researchers both in sub-teams of the GermanTeam itself, but also in several other teams in the league. In addition to the architecture, the different components required to play soccer in the four-legged league are presented: perception, world modeling, behavior control, and motion control.

it – Information Technology (vormals it+ti), Oldenbourg Wissenschaftsverlag

Print ISSN: 1611-2776
Volume: 47, 05/2005
Pages: 266 - 273

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