Location-based games use localization technology like GPS and integrate the locomotion of their players as an important means of interaction between the user and the game. This article describes the geogames approach aimed at combining strategic elements taken from classic board games with location-based game concepts. To keep Geogames (like e.g. GeoTicTacToe) balanced between strategic thinking and sportive activity a spatio-temporal synchronization mechanism becomes necessary which integrates waiting times into the rules of the game. Test games conducted in the city of Bamberg with the aim to communicate the UNESCO world heritage idea prove that an integration of edutainment content into these waiting times does not reduce the fun of the game.
Print ISSN: 1618-162X
Volume: 05, 03/2006
Pages: 005 - 010