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Florian 'Floyd' Mueller

Exertion Interfaces for Networked Games

Keywords: Netzwerk, Spiel, physisch, greifbar, fassbar

Although computer games connect players all over the world, they are regarded as contributors to the decline of social contact. Traditional leisure activities such as bowling, pool, table football or foosball and airhockey, however, support the social experience. Nevertheless, they require the participants to be co-located due to the physical activity. Airhockey over a Distance combines motion intensive interaction with the advantages of telecommunication technology to create the illusion that the players shoot a real, physical puck through the network between geographically distant airhockey tables. Another game named Push´N´Pull is also exerting, but requires teamwork: two geographically distant players have to cooperate in a physical game in order to win. These and other novel games with exertion interfaces aim to utilize the social character of existing leisure games and combine them with networking technology. As a result, geographically distant players can experience a sense of social connectedness through games.

i-com, Oldenbourg Wissenschaftsverlag

Print ISSN: 1618-162X
Volume: 05, 03/2006
Pages: 019 - 024

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