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Elizabeth André, Klaus Dorfmüller-Ulhaas, Thomas Rist

Embodied Conversational Characters: Wandering between the Digital and the Physical World

The objective to develop more human-centered, personalized, and at the same time more entertaining interfaces immediately leads to the metaphor of an embodied conversational agent that employs gestures, mimics, and speech to communicate with the human user. Looking at past and current projects, the current paper discusses an ongoing and manifold evolution of embodied conversational agents from conversational settings with single presenters to interactive performances where the user may participate both as an observer and a presenter. We report on new trends, such as the integration of characters in mixed realities as well as endeavours to endow characters with social behaviors.

it – Information Technology (vormals it+ti), Oldenbourg Wissenschaftsverlag

Print ISSN: 1611-2776
Volume: 46, 06/2004
Pages: 332 - 340

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