In this paper we present our research aiming at creating a cognitive humanoid. We describe our understanding of the core elements of a processing architecture for such kind of an artifact. After these conceptual considerations we present our research results in the areas of task and body oriented motion control as well as visually and behaviorally oriented learning.
Print ISSN: 1611-2776
Volume: 49, 04/2007
Pages: 213 - 217